Students
usually have a tough time relating to earlier time periods such as the
Victorian era. Most of the time, teachers usually succumb to stating facts
about an era in hope that students make the connection. Instead of
merely supplying students with facts, this lesson plan by Patricia E. Carbone
enables students to become Sherlocks Holmes and to learn for themselves as
to what it means to belong to an era. Her focus is on the Victorian era. Over a
series of lessons, she gets students to research and learn about the
Victorian era in order to gain entry to a Victorian party set in the modern
classroom.
She begins
by providing students with a WebQuest with information on the history,
fashion, etiquette and entertainment in Victorian times. The students work
in groups. Each student is assigned to research and become expert on one
aspect. Later the students regroup to share their findings.
Assessment
1
The group
will be assessed on successful use of Internet to gather and document their
findings and how they work collaboratively with the group to stay on task. See here for the rubric.
Next, she
adds value to their research findings by giving students an invite a Victorian
party that will take place in the class. However, the party invitation comes
with a catch: students have to come up with a Victorian character sketch for
themselves in order to gain entry. Using the information that they have
researched, students have to fill up a character sketch worksheet. Students
will work in groups to help one another out to come up with
credible Victorian characters.
Assessment
2
In the
written work, the teacher will assess if the students are able to apply their
research to the writing task. She will look out for student's ability to
incorporate Victorian elements to their fictional character. See here for the rubric.
Finally, on
the day of the presentation, the students will turn up to class as the
Victorian characters. On the part of the teacher, she will create a
Victorian atmosphere in the classroom. The lesson plan suggests that the
teacher provide hot spiced cider and cookies to lend a party atmosphere.
However, given that our schools may not allow for food to be consumed in class,
I suggest pre-packaged cookies as door gifts (a.k.a recess food) could be a
welcome relief to our students too. Then the lesson ends with the teacher
and students playing Victorian era games.
Assessment
3
The
students will be assessed on how realistic and believable their Victorian
characters are presented e.g. wigs, a certain pompous gait, how they speak
to gain party entry etc. See here for the rubric.
Advantages
of using this lesson plan to assess students' understanding of an era's
society:
(i) It
culminates into providing students with a semi-authentic situation of immersing
themselves in a party set in the Victorian era
(ii) The
assessment is staggered into 3 parts, giving students ample opportunities to
understand the complexities of living as a member in the Victorian society. If
we gave facts and assessed them on that, they may remember the numbers (e.g. a
year) but not the story behind it. Role-playing allows them to engage in
perspective taking (e.g. to be a high-society woman vs. a spinster etc.)
Disadvantages:
(i) This
cannot be done in one lesson. Perhaps the teacher can use half the lesson for
students to prepare for this project while using the other half to complete
SOW.
(ii)
Teacher needs to assess students carefully at the first stage so that they are
learning from the research and not merely copying down information. She needs
to scaffold their learning by asking questions to check their understanding.
Thanks to Ying Kai for sharing ReadWriteThink (:
Thanks to Ying Kai for sharing ReadWriteThink (:
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ReplyDeleteThis is such an awesome idea!
ReplyDelete"Over a series of lessons, she gets students to research and learn about the Victorian era in order to gain entry to a Victorian party set in the modern classroom."
This seems related to one of the buzz words in education right now; gamification. If we were thinking of this in terms of a quest, a player receives in an MMO, the research would be the required quest items and the quest reward is of course the kickass Victorian party.
"It culminates into providing students with a semi-authentic situation of immersing themselves in a party set in the Victorian era"
I also think the value of immersion cannot be emphasized enough. If we were to to think about how popular modern MMORPGs like WOW, are so addictive for many players, it is because the developers spend a lot of time, effort and money to create a world rich with lore and which appeals to as many senses as our current technology permits.
Do you think this sort of role-playing would be even better, if carried out level wide?
Because if it is, then a student from say, 3E2 can be like, "Hey, I played a mudlark, what character did you play?" to a student from 3NA.
Or have a week, where every student in the level is to stay in character and interact with other students in the level.
These sort of conversations and post-activities might help them to remember everything they've learnt from the lessons.
The stay-in-character part is really interesting! Students will take well to that, I think.
DeleteThis is a great idea for getting students to do research and preparing them to think about character. The interesting part is that the research actually materialises into a fun cos-play type assessment-cum-party for the students. However, a lot of time can be taken up sourcing for costumes so the resources of the students do need to be taken into account when planning for the dress up!
ReplyDelete